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Gameplay - The fundamentals of Helbreath include gamer versus participant (Player vs player) fight, leveling, questing and socializing.
Beginners start like a neutral traveler in the Newbie Area permitting them to familiarize themselves with core mechanics of gameplay. A gamer might not exceed level Nineteen until obtaining citizenship in either Aresden or Elvine. Once a participant has gained citizenship, they may choose between status as either a Civilian (enemy city members can not assault you however creatures may assault), or Combatant (adversary and creatures may assault you). This choice may reflect their Player vs player status amongst additional gamers in the globe.
For the first Nineteen levels, a character is provided cash every time they level up to help them out. Every level gained permits the character to increase their stat points, which determine their skill levels. Upon reaching the maximum level of One hundred and eighty, it is traditional that the participant will get a special-issue set of equipment, otherwise known as Dark Knight or Dark Wizard gear. This particular equipment can only be equipped by the participant which makes it. The personality is also provided a weapon or wand depending on their statistics, this item could be upgraded with Regal Points. Majestic Points also allow the person to get other items and change their statistics.
Helbreath's regular chat filter is afflicted by the Scunthorpe issue.
Helbreath has an open gamer versus participant setting, permitting and encouraging adversary Combatants to assault at-will. When a player eliminates an opponent combatant, an Enemy Destroy point is gained. These points might be eventually exchanged for Hero Armour. Such as Dark Knight or Wizard items, Hero armor could also only be equipped by the one that earned it. It is also optionally available for combatants of the same nation to assault each other. However, if a friendly participant actually goes through along with killing another friendly player, a penalty is incurred by the offending personality being given a criminal count and being made an opponent to everybody until their criminal destroy count is Zero. Eliminating people from the same town provides negative rep which has an impact on righteous and kloness weaponry.
Civilians are gamers that will not be afflicted by Player vs player assaults, Combatants may openly engage in Player vs player with any adversary enemy and fellow city members. Heroes are gamers which have killed a great number of opponents. They receive special armors as a reward.
Crusades are full-scale wars between every participant of both nations. Some hosts such as Helbreath United states do this weekly. The objective is to destroy the shields protecting the adversary city while creating a base in the Middlelands (zone) to produce a meteor storm that assaults the adversary city. The champion is determined by the city that successfully destroys the enemy’s city.
Castle Sieges consist of Three fight grounds which alternate. Battlefield, where both cities are against each other and have to destroy the enemy’s buildings before the additional city. Fortress, exactly where the winning town from the previous week offers to protect the Fortress zone from the attacking city.
Helbreath System Requirements
OS: Windows XP / Vista / ME
CPU: 2200 MhZ Pentium 3 or Equal
RAM: 1024 MB
HDD: 4 GB Free Space
Graphics Card: Every 3D Accelerator Card
OS: Windows XP / Vista / ME
CPU: 3 GhZ Pentium 4 or Superior
RAM: > 2048 MB
HDD: 12 GB Free Space
Graphics Card: Radeon HD 7750 or equivalent VGA Card